@SCENARIO
@y=25
@width=695
@title=%STRING0
^SAIGON, South Vietnam -- Presidential Palace, March 6, 1965
^
"If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself, you will succumb in every battle. Sun Tzu
^
General Thieu, as part of the military junta that overthrew President Diem, you and your co-conspirator General Nguyen Coa Ky have been elevated to the posts of Head of State and Prime Minister, respectively.
^
As you are aware, South Vietnam is in the mist of a great struggle for survival and as the leaders of your nation, you must negotiate many political and military minefields. As such, will you be able to defeat, along with your allies, the internal rebellion and repel any North Vietnamese incursion into your lands and thereby secure a future for your people as an independent country.
^ 
^
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SCENARIO INFORMATION
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Objectives

There are a number of ways for the SVN/US player to win or lose the game. Please 
refer to the ReadMe file for more details.   
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Scenario Parameters

 The following terrain is impassable to all SVN/US, Chinese PVA ground units: 
Border tiles.
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 Government switching has been disabled.
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 You cannot obtain technologies by conquest.
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 There is no pollution.
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 Pillaging of roads, highways (aka railroads) is prohibited.
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House Rules

There are ten house rules in this scenario that I strongly recommend human 
players adhere to, of which the first three are:
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 Firstly, changing city names is not permissible. A number of events apply to 
specific cities and altering names will render them inactive. 
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 Secondly, pillaging of roads is prohibited.
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 Thirdly, it is forbidden to build new roads on the South East Asia map 
though it is permitted to upgrade the existing roads to highways (aka Railroads). 
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For more important information, please read the scenario's Readme file.

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